The Santa Carla Skateshop was born out of a desire to learn the Unreal Engine 4 editor. I wanted to produce something that would allow me to explore creating low resolution models with normal mapped detail, pbr shading as well as use light baking, atmospherics and post process/screen space techniques. The goal was to create an immersive, atmospheric environment in an art directed style that lives in the same world as my 2D illustrations.
I originally chose to create a skateshop as is would allow me to heavily re-use a few modular assets and produce an end result quickly - since the main aim was to learn the software. However the skateshop quickly became a passion project where I created dozens of bespoke assets, 2D graphic elements and over fifty unique skateboard designs.
Check out the other galleries in my folio to see the various assets I created for the environment, plus initial sketches.
Also, the nice folks at Experience Points Magazine interviewed me about the Skateshop. You can see the article here: https://www.exp-points.com/santa-carla-skateshop
Santa Carla Skateshop flythrough